Mr.Floppy Wrote:1.1 Know your Engine
Like with colour and canvas for a painter, your freedom in map making is first of all limited by the platform’s boundaries you’re performing on. In our case we speak of the game’s engine. It’s not required to understand how such software works as long you understand its capabilities/limits and how to deal with its resources. The Cube engine, which AssaultCube is run on, is by no means comparable to modern (commercial) cutting-edge technology and in this respect you have to be aware of several functionalities and limitations, which may appear to be completely unexpected.
The base of the basics.