Haven't looked into it yet, but if that's true, then just be sure to take that into account when making your map I guess, ExodusS :)
As for ac_gutter, I like the layout and the central waterway idea. The bases seem a little bit hard to get in and out of easily, as there essentially is only 1 exit with 2 doors, and the flag is placed a little weirdly. Be more player friendly, heh.
One thing I expect to see in these balanced maps is some nice texture/detail changes in either side of the map. When you spawn in a pub I always know which team I'm on due to the base I'm in, and I like that. In TF2 symmetrical maps the texture colours change from red/blue depending on which side you're in, something like that but maybe a little more subtle could work well. The layout & rooms can still be balanced with unique details on either side :)
As for ac_gutter, I like the layout and the central waterway idea. The bases seem a little bit hard to get in and out of easily, as there essentially is only 1 exit with 2 doors, and the flag is placed a little weirdly. Be more player friendly, heh.
One thing I expect to see in these balanced maps is some nice texture/detail changes in either side of the map. When you spawn in a pub I always know which team I'm on due to the base I'm in, and I like that. In TF2 symmetrical maps the texture colours change from red/blue depending on which side you're in, something like that but maybe a little more subtle could work well. The layout & rooms can still be balanced with unique details on either side :)