New Playermodel(new model of it)
#26
I'm no expert at 3D modelling but I suggest you use some sort of image reference or do some rough sketches of the 3d model you are trying to do, this will help you to get the feeling of the model you want to achieve. Also take in mind performance issues, put a polygon budget, say 600 tris and stick to it, make every tri of this polygon budget to count where it is needed ( a tri that DOESN'T contribute to the silluete of the mesh is USELESS ergo check your model from evey posible angle).


Here, this article is very old but I think it can help you. It doesn't teach you to use any 3d program in particular, but gives advice/tips which are very valuable in my humble opinion.
Everyone can move vertices to create a 3d model but not everyone do it gracefully and that is what this article teaches, hope it can help you in one way or another (put special attention to Figure 14 :) ).

I look forward to see your finished model !

https://dl.dropbox.com/u/107344791/DST.pdf
Thanks given by:


Messages In This Thread
RE: New Playermodel - by a_slow_old_man - 07 Nov 12, 03:51PM
RE: New Playermodel - by Woolly - 07 Nov 12, 03:58PM
RE: New Playermodel - by Ronald_Reagan - 07 Nov 12, 04:20PM
RE: New Playermodel - by xdEpicZombie - 07 Nov 12, 04:58PM
RE: New Playermodel - by a_slow_old_man - 07 Nov 12, 06:34PM
RE: New Playermodel - by xdEpicZombie - 07 Nov 12, 07:10PM
RE: New Playermodel - by a_slow_old_man - 07 Nov 12, 07:38PM
RE: New Playermodel - by Ronald_Reagan - 07 Nov 12, 08:49PM
RE: New Playermodel - by Cleaner - 07 Nov 12, 09:28PM
RE: New Playermodel - by a_slow_old_man - 08 Nov 12, 12:30PM
RE: New Playermodel - by xdEpicZombie - 08 Nov 12, 04:07PM
RE: New Playermodel - by a_slow_old_man - 08 Nov 12, 04:44PM
RE: New Playermodel(new model of it) - by TheNihilanth - 14 Nov 12, 02:58AM