New Playermodel(new model of it)
#11
(07 Nov 12, 09:28PM)DES|Cleaner Wrote:
(07 Nov 12, 07:10PM)xdEpicZombie Wrote: I was planning to do a guy who has helmet.Do I have to do helmet myself or I can use the pickup model?

You cannot do one model like with a helmet and others without it as there is only one single playermodel in use, the differences in looks are all made with the skin.jpg file

Actually its not impossible, it isn't even that hard.

One could add the Helmet to the AR. This way every AR-player gets a helmet, because you'd have to animate it on the body with the weapon.

J0linar had this idea once, but never finished it for timereasons.

(07 Nov 12, 08:49PM)Ronald_Reagan Wrote: On this image (c+p the address to see it if it doesn't work the first time) that ASOM linked you to: http://images.4chan.org/3/src/1324402885182.jpg

I'd say the first head is what you should aim for in terms of poly usage. Maybe the second (you don't need the eyes detailed like the second head.

Correct me if I'm wrong ASOM, I'm just going by what I've seen about poly usage before on these forums.

You are right, there is no need for any more polys than the 1. image. Maybe one or two loops more to get a shape for a nose or something, but you could get the effect solely with textures too.
Thanks given by:


Messages In This Thread
RE: New Playermodel - by a_slow_old_man - 07 Nov 12, 03:51PM
RE: New Playermodel - by Woolly - 07 Nov 12, 03:58PM
RE: New Playermodel - by Ronald_Reagan - 07 Nov 12, 04:20PM
RE: New Playermodel - by xdEpicZombie - 07 Nov 12, 04:58PM
RE: New Playermodel - by a_slow_old_man - 07 Nov 12, 06:34PM
RE: New Playermodel - by xdEpicZombie - 07 Nov 12, 07:10PM
RE: New Playermodel - by a_slow_old_man - 07 Nov 12, 07:38PM
RE: New Playermodel - by Ronald_Reagan - 07 Nov 12, 08:49PM
RE: New Playermodel - by Cleaner - 07 Nov 12, 09:28PM
RE: New Playermodel - by a_slow_old_man - 08 Nov 12, 12:30PM
RE: New Playermodel - by xdEpicZombie - 08 Nov 12, 04:07PM
RE: New Playermodel - by a_slow_old_man - 08 Nov 12, 04:44PM