ac_darkhorz
#6
(30 Oct 12, 07:10PM)Z3R0 Wrote: Improving quickly. Much better size for ctf, and the layout looks very interesting. As rr has already said, having simply a small fence mapmodel and then the floor cutting away into skymap looks weird, and in the second screenshot the clip sticks out a bit much maybe. Higher wooden walls such as in other areas would work fine there.

Not sure what I said, but that isn't what I meant. I liked the look of it visually, just the clip there makes no sense and is really confusing. You need some reason (however stupid) for the player not to be able to access those spots.

(30 Oct 12, 07:10PM)Z3R0 Wrote: There's a wooden wall left of the rvsf base exit, which is bit high and you cannot scale it unless you can crouch-jump. Try and be more noob-friendly and just add a few boxes/barrels or some other way they can climb up onto sections like that.

That was one of the positive points about the map to me :>
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Messages In This Thread
ac_darkhorz - by MerCyKiL - 30 Oct 12, 05:39AM
RE: ac_darkhorz - by Felix-The-Ghost - 30 Oct 12, 05:57AM
RE: ac_darkhorz - by Ronald_Reagan - 30 Oct 12, 06:08AM
RE: ac_darkhorz - by 1Cap - 30 Oct 12, 01:51PM
RE: ac_darkhorz - by Z3R0 - 30 Oct 12, 07:10PM
RE: ac_darkhorz - by Ronald_Reagan - 30 Oct 12, 08:28PM
RE: ac_darkhorz - by MerCyKiL - 30 Oct 12, 09:28PM
RE: ac_darkhorz - by Z3R0 - 30 Oct 12, 10:43PM
RE: ac_darkhorz - by DogDancing - 31 Oct 12, 06:02AM
RE: ac_darkhorz - by MerCyKiL - 05 Nov 12, 11:25PM