Clip Collision Errors
#1
Was showing this to Ronald_Reagan the other day:

[Image: clips.jpg]

Clip entities are represented with (A, B, C, D) where
A is height off the ground,
B is x radius
C is y radius
D is height of clip

Boxes A - E have at least a single (0, 2, 2, 4) clip.
Box B has an additional (1, 2, 2, 3) clip.
Box C has an additional (2, 2, 2, 2) clip.
Box D has an additional (3, 2, 2, 1) clip.
Box E has an additional (4, 2, 2, 0) clip.

Boxes A-C have no collision problems.
Box D cannot be jumped onto normally (requires crouch jump)
Box E cannot be accessed via jump nor crouch jump.

All boxes are equivalent heights (you can walk across clips from A - E with no height change)

This collision problem prevents me from clipping guard rails accurately with the mapmodel, or shelves on the rack mapmodel and still be able to jump onto them.

ac_werk has a guard rail by the metal stairs demonstrating a height you can normally jump on/over but the clip collision prevents you from doing so.
Thanks given by:


Messages In This Thread
Clip Collision Errors - by Felix-The-Ghost - 04 Apr 12, 09:42PM
RE: Clip Collision Errors - by tempest - 04 Apr 12, 10:11PM
RE: Clip Collision Errors - by ExodusS - 05 Apr 12, 07:27AM
RE: Clip Collision Errors - by MykeGregory - 05 Apr 12, 09:13AM