19 Jan 12, 02:58AM
(This post was last modified: 19 Jan 12, 03:01AM by OpenSource.)
(19 Jan 12, 02:38AM)Roflcopter Wrote: False. Newbie didn't have a single unhit in a whole game. Others have extremely low amounts too.And you got 100% accurate why this is happening?
Where and what is wrong in the code?
(19 Jan 12, 02:38AM)Roflcopter Wrote: In a way it does change gameplay I guess. But when you consider there are already players with 0% hit-loss you realize that all a fixed-server does is give us all the same conditions. Fairness and equality for all, man!Im all for fairness and equality for all.
But this doesn't mean we should rush it.
Im just saying that hitfix and spread reduce can be a bit much in one release.
Weapons need to get balanced as it is, how its gonna be if there is even more to think about when it comes to balance.
(19 Jan 12, 02:38AM)Roflcopter Wrote: Why don't you attack my arguments instead of my motives?Im not attacking anything.
Why should i attack your motives?
Is there something behind all of this you wanna share?