Cleanshot disabled by mapmodel?
#7
Uff,... It took quite a while until I understood wth you did there. :S

Actually, I'm quite certain you could have cut out those holes conventionally, using less polys than you did with this weird technique. This is like z-fighting overkill, probably _the_reason for your FPS going numb. The whole thing doesn't even run smooth on the UU3D editor.

On topic. 12 frames per second, makes an interval of 1000 millisecs/12 frames per sec = 83,3 millisecs > 20 millisecs. This script can't work on that framerate, as the sleep "will be over" way before the next loop is running and the screenshot would be taken.

Who the hell did come up with such a flawed script?! ;)
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Messages In This Thread
Cleanshot disabled by mapmodel? - by Cleaner - 11 Jan 12, 06:32PM
RE: Cleanshot disabled by mapmodel? - by Mael - 11 Jan 12, 06:35PM
RE: Cleanshot disabled by mapmodel? - by Bukz - 11 Jan 12, 07:04PM
RE: Cleanshot disabled by mapmodel? - by Mael - 11 Jan 12, 08:06PM
RE: Cleanshot disabled by mapmodel? - by Mr.Floppy - 11 Jan 12, 09:47PM