Yes, I did this for another game I was working on before I took over AssaultCube. It can work quite well - simply put the frag-messages on the top right, the chat on the left - reduce space to half screen (minus space for clock if shown). Of course, that requires a bit more math in the rendering of the chat stuff - but frag-messages have a definite limit in size (MAXNAMELEN*width_of_W)*2 + spacing + width_of_frag_icons. That formula was wrong at first and it assumes one would want a "X f Y"-format of frag messages like: "Player-1 X Player-2" and again: where X (or whatever) would be the iconic display of the weapon in use .. which again requires a bit of code voodoo to make it work.
Feedback/Bug-Reports for AssaultCube v1.1
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