I feel that the combined effect created by putting a new armor type in and adding pickups of the new armor on top of the old armor pickups and the nerfing of smg and sniper made the weapons a bit too powerless. The old weapon stats + new armor would have made a great game and the new weapon stats + old armor would have too. Both combined make it a bit too slow to kill anyone who has walked past a helmet, which is most players in 2:2 and 3:3 clan games.
Also... when I saw the helmet in the desert3 cla base I ensued in a mixture of laughing hysterically and crying :X (I.e. please consider changing that for desert3. And: I haven't tried it in teamgames yet, but desert seems to be rebalanced a tad better, even tho by feel I'd suggest removing a health from the well and putting it near the rvsf base which could also do with a nade pickup. cla should gain an ammo pickup in return.)
Also... when I saw the helmet in the desert3 cla base I ensued in a mixture of laughing hysterically and crying :X (I.e. please consider changing that for desert3. And: I haven't tried it in teamgames yet, but desert seems to be rebalanced a tad better, even tho by feel I'd suggest removing a health from the well and putting it near the rvsf base which could also do with a nade pickup. cla should gain an ammo pickup in return.)