Q: lighting and .cfg
#11
.ExodusS* (can't forget the asterisk at the end) brought up a good point -- if people are willing to participate in allowing advanced scripts to run from a map cfg file, they are free to edit their own scontext.cfg files. But remember that this would take a serious amount of cooperation and coordination to work, not to mention sacrificing some security.

@ Guinea Pig: Whenever I see flickering lights on a map, it's because my lighterror value is too high. But hey, try it out!
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Messages In This Thread
Q: lighting and .cfg - by Guinea Pig - 09 Nov 11, 09:34AM
RE: Q: lighting and .cfg - by Cleaner - 09 Nov 11, 11:17AM
RE: Q: lighting and .cfg - by ExodusS - 09 Nov 11, 01:34PM
RE: Q: lighting and .cfg - by Luc@s - 09 Nov 11, 03:47PM
RE: Q: lighting and .cfg - by ExodusS - 09 Nov 11, 04:08PM
RE: Q: lighting and .cfg - by Luc@s - 09 Nov 11, 06:40PM
RE: Q: lighting and .cfg - by Snoosnoo - 09 Nov 11, 01:42PM
RE: Q: lighting and .cfg - by Guinea Pig - 09 Nov 11, 02:24PM
RE: Q: lighting and .cfg - by Cleaner - 09 Nov 11, 04:01PM
RE: Q: lighting and .cfg - by ExodusS - 09 Nov 11, 07:04PM
RE: Q: lighting and .cfg - by V-Man - 10 Nov 11, 06:39AM