Q: lighting and .cfg
#3
No, he's talking about how to script the light (because "newent light" is a command) in the .cfg to add an awesome effect to the light (like a broken blinking ligh bulb, fire effect with some red/oranges variations, or just rave light effect :D) but it's not possible cause these commands are not alowed in the .cfg (it's not on the list..).

Of course i spoke about it on the "Idea topic" but any devs seems to saw that.

You can see the list of alowed commands in the default_map_setting.cfg.

// Possible commands that can be used in map configs are:
// ======================================================
// mapmodelreset, texturereset, mapmodel, texture, loadsky, fog, fogcolour,
// mapsound, mapsoundreset, shadowyaw, loadnotexture, watercolour.
Thanks given by:


Messages In This Thread
Q: lighting and .cfg - by Guinea Pig - 09 Nov 11, 09:34AM
RE: Q: lighting and .cfg - by Cleaner - 09 Nov 11, 11:17AM
RE: Q: lighting and .cfg - by ExodusS - 09 Nov 11, 01:34PM
RE: Q: lighting and .cfg - by Luc@s - 09 Nov 11, 03:47PM
RE: Q: lighting and .cfg - by ExodusS - 09 Nov 11, 04:08PM
RE: Q: lighting and .cfg - by Luc@s - 09 Nov 11, 06:40PM
RE: Q: lighting and .cfg - by Snoosnoo - 09 Nov 11, 01:42PM
RE: Q: lighting and .cfg - by Guinea Pig - 09 Nov 11, 02:24PM
RE: Q: lighting and .cfg - by Cleaner - 09 Nov 11, 04:01PM
RE: Q: lighting and .cfg - by ExodusS - 09 Nov 11, 07:04PM
RE: Q: lighting and .cfg - by V-Man - 10 Nov 11, 06:39AM