Poll: you want new features in AC? (you can turn on/off in game menu)
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new graphics effects, like shell drops,better explosion, cs contracting crosshairs, blood,bullet impacts...
10.45%
7 10.45%
head shot for all guns,(head= more damage, torso = normal, extremities= low),
10.45%
7 10.45%
cod aim = no kickback, good for campers(ctf or tm)
1.49%
1 1.49%
new weapons(combat pistol?.. or super shotgun/grenade launcher.. ok, a weapon that does not interfere the balance .)
7.46%
5 7.46%
the possibility of use different skins/models for each team(like cube2, exemple, blue hands x red hands or m4 x ak, wood Smg x black Smg, same weapon, but, different skins), in defalt, both teans use the same weapon/hand skin
5.97%
4 5.97%
huum, no thanks..
64.18%
43 64.18%
Total 67 vote(s) 100%
* You voted for this item. [Show Results]

some suggestions for ac(graphic and gameplay)
Quote:AC was never intended to be a mix of anything. It's a perfectly fine game in its own, independent right.
however, obviously the devs were inspired by something to make the game ; ).
nothing is created, everything is copied

Quote:None of these games - except Soldat - have the same doctrine of fast paced arcade style gameplay. Sure, they might be arcade-like - but AssaultCube is literally a game where you kill things with no metagame. Urban Terror tries to add too much forced depth with concepts such as weight of items, medics, and wall jumping. AssaultCube's simplicity gives it a certain depth which develops around players, not a depth that players try to develop around.
fast paced? are you serius? there are games out there a lot faster(quake 3, urban terror, nexuiz) compared in speed, I think the baboo violent is more like ac(slow speed, kickback, Strafe running, weapon menu, enclosed areas..), the difference is that the game is in 2d, you kill balls and some extra weapons like rocket launcher, molotov and laser : P.
I think AC is more like semi-realistic/arcade game, a mix of both).

Fear is a bit like AC with the fact that the maps are enclosed.
conter strike, ok, almost all current fps received some inspiration from this game(semi arcade/realistic gameplay, with teamwork)

off: in urban terror weight not interfere with anything, you move quickly with any weapon(like quake 3), you just choose the items from spam, but nothing prevents you from stealing items from the dead players.
and in AC, you can not fly like soldat, only if you is cheater : P.

off: about soldat and babbo, both have balanced explosive weapons and lmgs, and the game still fun and fast paced ; ).

Quote:Yes, a bit of realism is not necessary for me. The game is realistic enough. Heck, the game isn't even meant to be realistic. It's meant to be real-like.

Again, I don't mind having 2D shell drops. Go ahead. But don't come making suggestions if you aren't going to contribute at all into making them.
ok, remove the firearms and add brooms, pots, cucumbers, bananas and dildos as weapons.
remove the humans players models and add chickens and rename the game for LSD chickencube. you do not care about realism, yes?

Quote:...No.

Did you ever hear about this: http://woop.us/what-makes-the-games-suck#newcomers

People don't pass that link around because it's not a very nice thing to do. But there was a time when it was very common for this to just be posted, and the discussion ended.

This pretty much sums up how I feel about this:
I play AC since before it was a carbine in the game, and SMG was more accurate, and the shotgun was too powerful(I do not remember the version).

Random jokes links is not an argument.

Quote:Look, it's not that you have bad ideas. I honestly don't mind seeing shell drops, or reload animations. In fact, if someone decided to make them and post about it, they would be lauded. If someone spent time making a rocket launcher and posted a mod about it, they would be praised (not that it would be official).
I suggested using some effects from AC ES, about rocket, a programmer can use the code of the cube(open source, duh), the hardest would be the gun balance, however, this can be worked.

Quote:http://forum.cubers.net/thread-2866.html
principle of authority/Principle of Influence? : D (google it)
Thanks given by:


Messages In This Thread
RE: cod ac? o.0 - by #M|A#Wolf - 28 Jul 11, 07:01AM
RE: cod ac? o.0 - by wolfbr - 28 Jul 11, 07:12AM
RE: cod ac? o.0 - by V-Man - 28 Jul 11, 08:23AM
RE: cod ac? o.0 - by Nightmare - 28 Jul 11, 12:47PM
RE: cod ac? o.0 - by MCS - 28 Jul 11, 08:35AM
RE: cod ac? o.0 - by Orynge - 28 Jul 11, 10:52AM
RE: cod ac? o.0 - by V-Man - 28 Jul 11, 12:59PM
RE: cod ac? o.0 - by Andrez - 28 Jul 11, 01:06PM
RE: cod ac? o.0 - by Nightmare - 28 Jul 11, 06:00PM
RE: cod ac? o.0 - by wolfbr - 29 Jul 11, 11:12PM
RE: cod ac? o.0 - by Viper - 29 Jul 11, 11:31PM
RE: cod ac? o.0 - by Cleaner - 30 Jul 11, 12:05AM
RE: cod ac? o.0 - by Cactus - 15 Aug 11, 04:20AM
RE: cod ac? o.0 - by Nightmare - 30 Jul 11, 12:35AM
RE: cod ac? o.0 - by wolfbr - 30 Jul 11, 01:25AM
RE: cod ac? o.0 - by hamolton - 31 Jul 11, 11:23PM
RE: cod ac? o.0 - by CharlyMurphie - 01 Aug 11, 01:10AM
RE: cod ac? o.0 - by ExodusS - 01 Aug 11, 02:01AM
RE: cod ac? o.0 - by wolfbr - 01 Aug 11, 04:24AM
RE: cod ac? o.0 - by ExodusS - 02 Aug 11, 11:58AM
RE: cod ac? o.0 - by XKluTcHM0nSt3RX - 01 Aug 11, 06:37PM
RE: cod ac? o.0 - by lucky - 01 Aug 11, 06:48PM
RE: cod ac? o.0 - by Nightmare - 01 Aug 11, 07:28PM
RE: cod ac? o.0 - by wolfbr - 02 Aug 11, 02:29AM
RE: cod ac? o.0 - by #M|A#Wolf - 02 Aug 11, 06:25AM
RE: cod ac? o.0 - by wolfbr - 02 Aug 11, 08:19PM
RE: cod ac? o.0 - by hamolton - 02 Aug 11, 09:17PM
RE: cod ac? o.0 - by wolfbr - 13 Aug 11, 04:31AM
RE: cod ac? o.0 - by Razta - 13 Aug 11, 05:12AM
RE: cod ac? o.0 - by Nightmare - 13 Aug 11, 07:03AM
RE: cod ac? o.0 - by jAcKRoCk* - 13 Aug 11, 09:11AM
RE: cod ac? o.0 - by Orynge - 13 Aug 11, 09:22AM
RE: cod ac? o.0 - by wolfbr - 14 Aug 11, 02:44AM
RE: cod ac? o.0 - by hamolton - 14 Aug 11, 03:39AM
RE: cod ac? o.0 - by jAcKRoCk* - 14 Aug 11, 08:00PM
RE: cod ac? o.0 - by wolfbr - 14 Aug 11, 03:51AM
RE: cod ac? o.0 - by Finnegan - 15 Aug 11, 12:18AM
RE: cod ac? o.0 - by wolfbr - 15 Aug 11, 04:00AM
RE: cod ac? o.0 - by wolfbr - 15 Aug 11, 04:32AM
RE: cod ac? o.0 - by jamz - 15 Aug 11, 12:09PM
RE: cod ac? o.0 - by Nightmare - 15 Aug 11, 01:15PM
RE: cod ac? o.0 - by wolfbr - 15 Aug 11, 02:48PM
RE: cod ac? o.0 - by #M|A#Wolf - 15 Aug 11, 04:21PM
RE: cod ac? o.0 - by RIPBillyMays - 15 Aug 11, 08:47PM
RE: cod ac? o.0 - by Orynge - 15 Aug 11, 11:50PM
RE: cod ac? o.0 - by RIPBillyMays - 16 Aug 11, 07:26PM
RE: cod ac? o.0 - by wolfbr - 17 Aug 11, 06:06AM
RE: cod ac? o.0 - by Orynge - 17 Aug 11, 07:58AM
RE: cod ac? o.0 - by wolfbr - 17 Aug 11, 05:18PM
RE: cod ac? o.0 - by Waffles - 17 Aug 11, 10:43PM
RE: cod ac? o.0 - by wolfbr - 18 Aug 11, 02:34AM
RE: cod ac? o.0 - by Viper - 18 Aug 11, 05:53AM
RE: some suggestions for ac(graphic and gameplay) - by wolfbr - 06 Sep 11, 05:13AM