06 Sep 11, 05:13AM
Quote:AC was never intended to be a mix of anything. It's a perfectly fine game in its own, independent right.however, obviously the devs were inspired by something to make the game ; ).
nothing is created, everything is copied
Quote:None of these games - except Soldat - have the same doctrine of fast paced arcade style gameplay. Sure, they might be arcade-like - but AssaultCube is literally a game where you kill things with no metagame. Urban Terror tries to add too much forced depth with concepts such as weight of items, medics, and wall jumping. AssaultCube's simplicity gives it a certain depth which develops around players, not a depth that players try to develop around.fast paced? are you serius? there are games out there a lot faster(quake 3, urban terror, nexuiz) compared in speed, I think the baboo violent is more like ac(slow speed, kickback, Strafe running, weapon menu, enclosed areas..), the difference is that the game is in 2d, you kill balls and some extra weapons like rocket launcher, molotov and laser : P.
I think AC is more like semi-realistic/arcade game, a mix of both).
Fear is a bit like AC with the fact that the maps are enclosed.
conter strike, ok, almost all current fps received some inspiration from this game(semi arcade/realistic gameplay, with teamwork)
off: in urban terror weight not interfere with anything, you move quickly with any weapon(like quake 3), you just choose the items from spam, but nothing prevents you from stealing items from the dead players.
and in AC, you can not fly like soldat, only if you is cheater : P.
off: about soldat and babbo, both have balanced explosive weapons and lmgs, and the game still fun and fast paced ; ).
Quote:Yes, a bit of realism is not necessary for me. The game is realistic enough. Heck, the game isn't even meant to be realistic. It's meant to be real-like.ok, remove the firearms and add brooms, pots, cucumbers, bananas and dildos as weapons.
Again, I don't mind having 2D shell drops. Go ahead. But don't come making suggestions if you aren't going to contribute at all into making them.
remove the humans players models and add chickens and rename the game for LSD chickencube. you do not care about realism, yes?
Quote:...No.I play AC since before it was a carbine in the game, and SMG was more accurate, and the shotgun was too powerful(I do not remember the version).
Did you ever hear about this: http://woop.us/what-makes-the-games-suck#newcomers
People don't pass that link around because it's not a very nice thing to do. But there was a time when it was very common for this to just be posted, and the discussion ended.
This pretty much sums up how I feel about this:
Random jokes links is not an argument.
Quote:Look, it's not that you have bad ideas. I honestly don't mind seeing shell drops, or reload animations. In fact, if someone decided to make them and post about it, they would be lauded. If someone spent time making a rocket launcher and posted a mod about it, they would be praised (not that it would be official).I suggested using some effects from AC ES, about rocket, a programmer can use the code of the cube(open source, duh), the hardest would be the gun balance, however, this can be worked.
Quote:http://forum.cubers.net/thread-2866.htmlprinciple of authority/Principle of Influence? : D (google it)