(04 Sep 11, 04:02AM)wolfbr Wrote: do not forget that games like wolfenstein, Doom, Quake, unreal, couter strike, cod.. served as the basis for many others FPS games(like assault cube), I do not understand the rejection of such "good" games.CoD serving as the basis of many other FPSes? No way. The first three or four, maybe. Saying that CoD was the basis of AssaultCube is a very dubious claim.
People don't reject them. They just don't want AssaultCube to turn into one. If you want to play CoD, play CoD. AssaultCube is about purity and simplicity - arcade with blazing guns and raw glory.
Quote:about AC ES, the game may have several defects, but, in this game, we can see that it is possible to add cool stuff to the game, without compromising the performance and size of the game.Yes, it is totally possible to add cool stuff to the game, but we knew that long before AC SE was an idea in that dude's head.
Quote:about shell drops, this simple detail can make the game more realistic and fun, I think AC does not use futuristic weapons(laser weapon), So why not make weapons that release shells?Again, there's nothing wrong with it. It's just not necessary. If you want to do it, go ahead.
Quote:about real weapons, AC use weapons that are inspired by real guns(fn fal = assault rifle).I don't think you should be lecturing anyone on using "real weapons". I've been here for years. It's been suggested at least a hundred times.
The answer was always no.
Quote:about reload animations, its only for hd models, not for norma /low res models.If you want reload animations, go make them. I don't mind having reload animations. I'll admit it - I think it'll be a good addition to the game. But I'm definite that it won't be a goal the devs will try to accomplish. If you really want to see reload animations, go animate them.
Quote:one shot kill, this would be the unique feature of this weapon, a direct hit = kill, like a soldat's rocket launcher, the gun do a little splash damage, but, kill in a direct hit, it is possible to dodge the projectile in certain situations.Play the game more (including you, Cemer! :p)
There is no place for a rocket launcher. Imagine running around with one in an inter. It doesn't make sense.
Hey, I don't want to sound discouraging, though! If you have free time on your hands, you could probably make a mod of AssaultCube with a rocket launcher weapon. The original Cube had a rocket launcher.
(04 Sep 11, 08:00AM)|BC|Wolf Wrote: Why is this discussion still on? Just look at the poll.Because it's ultimately good discussion. Of course, there probably isn't any direct worth, but it's become a thread to stimulate dialogue about these topics. AssaultCube has been a game where changes often are contested (and that's a good thing).