04 Sep 11, 04:02AM
Quote:After reading this entire thread, most people seem to have a misunderstanding at what wolfbr is trying to get at. We've been trained, somehow, to shoot down anything that has CoD in it, Counter Strike, or the illegal AssaultCube: Special Edition. And that's a good thing - it keeps the game from losing its spirit. But, any gameplay changes like changing kickback of weapons, or having headshot for all weapons isn't going to be considered at all.
do not forget that games like wolfenstein, Doom, Quake, unreal, couter strike, cod.. served as the basis for many others FPS games(like assault cube), I do not understand the rejection of such "good" games.
Quote:And please, don't talk about AssaultCube Special Edition. Nobody wants anything to do with it :)
Quote:Makes it special to the weapon. Like splatter to the shotty, and riflemoving to the AR. XD
I understand how some would need "beautiful effects", but I believe I speak for a large majority (as evidence by the responses) that most people don't really need reload animations, shell drops, etc. They're not bad ideas. There's just no need for it.
As for shell drops - it's never going to happen. They don't serve much of a purpose, and it doesn't make the game look much "nicer". Water bullet splash has actually be done before, although it was pretty crude at the time. I think it was Mael who did it, but I could be very wrong. That could be implemented, but it's unlikely it will be.
There's been suggestions in the past about using real weapons - it's never going to happen. You can mod your AssaultCube to have real weapons if you wanted to. But they're almost never going to replace or be packaged with AssaultCube.
about AC ES, the game may have several defects, but, in this game, we can see that it is possible to add cool stuff to the game, without compromising the performance and size of the game.
about shell drops, this simple detail can make the game more realistic and fun, I think AC does not use futuristic weapons(laser weapon), So why not make weapons that release shells?
about real weapons, AC use weapons that are inspired by real guns(fn fal = assault rifle).
about reload animations, its only for hd models, not for norma /low res models.
Quote:Makes it special to the weapon. Like splatter to the shotty, and riflemoving to the AR. XD
Kickback is possible in real life, but leaning back, not moving XD. But it makes AC unique.
I suggested something similar above, all weapons have kickback modified, adapted to various situations (jump, run, dodge, fly or balanced..), no kickback is good only for camper, not for rush.
Quote:Not a one shot kill, maybe a small nade type thing. Would help in support situations.
one shot kill, this would be the unique feature of this weapon, a direct hit = kill, like a soldat's rocket launcher, the gun do a little splash damage, but, kill in a direct hit, it is possible to dodge the projectile in certain situations.
shotgun an sniper kill in one shot, but, in certains situations(head shot and close range), about rocket launcher, kill in a direct hit