Is the game already configured to handle IPv6 whois info?
After looking at the code, it seems to me that /whois only prompts the engine to process four octets. Makes me wonder what it would do with "fe80::202:b3ff:fe1e:8329"...
Edit:
After looking at the code, it seems to me that /whois only prompts the engine to process four octets. Makes me wonder what it would do with "fe80::202:b3ff:fe1e:8329"...
Edit:
Quote:I would imagine that the /whois could be made to show IPv4 or IPv6I see now, you mean the game could be changed in the future to allow /whois to handle both. XD