IPv4.. what about IPv6?
#6
Is the game already configured to handle IPv6 whois info?
After looking at the code, it seems to me that /whois only prompts the engine to process four octets. Makes me wonder what it would do with "fe80::202:b3ff:fe1e:8329"...

Edit:
Quote:I would imagine that the /whois could be made to show IPv4 or IPv6
I see now, you mean the game could be changed in the future to allow /whois to handle both. XD
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Messages In This Thread
IPv4.. what about IPv6? - by Iguana - 21 May 11, 10:13PM
RE: IPv4.. what about IPv6? - by Zarjio - 22 May 11, 11:54PM
RE: IPv4.. what about IPv6? - by Panda - 23 May 11, 09:34AM
RE: IPv4.. what about IPv6? - by V-Man - 23 May 11, 03:48PM
RE: IPv4.. what about IPv6? - by Zarjio - 23 May 11, 04:04PM
RE: IPv4.. what about IPv6? - by V-Man - 23 May 11, 04:18PM