Nades rebound
#1
I don't remember if this has been discussed before, but would it be possible that nades had a different rebound behavior depending on what they rebound off (wall vs player)?
If your nade rebounds off a close by player (for example if you're trying to throw a nade over a teammate's head, or if a teammate happens to pass in front of you while you're throwing a nade), you hear the "clunk" sound and the nade rebounds as if it had hit a hard surface (wall, ceiling)... and as you're close to the "hit", it's quite a powerful rebound, which is generally quite annoying to yourself and your teammates, and not very realistic (I know, who said AC was realistic?).
Would some kind of differenciated "soft" rebound be possible in such cases?
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Messages In This Thread
Nades rebound - by Lumpaz - 16 Jul 10, 01:07PM
RE: Nades rebound - by vonunov - 16 Jul 10, 01:53PM
RE: Nades rebound - by Orynge - 17 Jul 10, 06:36AM
RE: Nades rebound - by samsattF - 16 Jul 10, 01:55PM
RE: Nades rebound - by DrauL - 16 Jul 10, 02:41PM
RE: Nades rebound - by Cactus - 16 Jul 10, 04:45PM
RE: Nades rebound - by Brahma - 16 Jul 10, 06:02PM
RE: Nades rebound - by DaRealRocky - 16 Jul 10, 06:20PM
RE: Nades rebound - by Panda - 16 Jul 10, 10:12PM
RE: Nades rebound - by V-Man - 16 Jul 10, 10:17PM
RE: Nades rebound - by DaRealRocky - 17 Jul 10, 02:50AM
RE: Nades rebound - by Ghost - 17 Jul 10, 03:34AM
RE: Nades rebound - by Gibstick - 17 Jul 10, 04:08AM
RE: Nades rebound - by DrauL - 17 Jul 10, 06:06AM
RE: Nades rebound - by Ghost - 19 Jul 10, 05:14AM
RE: Nades rebound - by Mael - 19 Jul 10, 05:33AM
RE: Nades rebound - by spamma - 23 Jul 10, 05:11AM