30 Mar 11, 04:41PM
Something that may help is plain the map theme. Say, thinking about a place, draw it in your mind, and then place it on the blocks/cubes.
After make sure what theme you are going for, whether draw a quick sketch or just start already you must be sure that the idea doesn't fade away, otherwise you will be lost after the first room.
Plain the path to CLA and RVSF and don't forget the design must be equally good as playable. Some maps are really fancy and nice, but sometimes it turns to other way and becomes unplayable.
Try to blend your idea/theme with the quality of a playable map so you'll have something interesting and attractive to give. Depending of how you mixed the idea and quality you may judge what's lacking or what's superfluous on it.
As some said above if you can show off your map to some amount of experienced mappers for tips and advice this will improve the chances of success on it. Also bring a certain amount of players and test it on few modes to see how it goes.
imo you have time to learn, so don't push yourself to great task, instead start with something simple and nice and then keep working ahead until you get enough ideas from your progress to work properly and confident on future maps.
that my 2 cents.
After make sure what theme you are going for, whether draw a quick sketch or just start already you must be sure that the idea doesn't fade away, otherwise you will be lost after the first room.
Plain the path to CLA and RVSF and don't forget the design must be equally good as playable. Some maps are really fancy and nice, but sometimes it turns to other way and becomes unplayable.
Try to blend your idea/theme with the quality of a playable map so you'll have something interesting and attractive to give. Depending of how you mixed the idea and quality you may judge what's lacking or what's superfluous on it.
As some said above if you can show off your map to some amount of experienced mappers for tips and advice this will improve the chances of success on it. Also bring a certain amount of players and test it on few modes to see how it goes.
imo you have time to learn, so don't push yourself to great task, instead start with something simple and nice and then keep working ahead until you get enough ideas from your progress to work properly and confident on future maps.
that my 2 cents.