11 Jan 11, 04:05AM
I'm not sure if this is a dumb suggestion, because i'm a noob at both blender and unrealEditor, but I recently got the idea of taking models from rainbow six for use in a weapon mod. however, there is no easy way to do this, and the most helpful thing i have found so far was a site suggesting that i convert the model to a brush in unrealEd, then export it as an .obj and import it into blender. However, i can't seem to figure out how to get it to .obj (the only convert option it gives me is .td3), and i was wondering if there was someone out there who knows how to do this in unrealEd who would be willing to teach me how? if you would like to see the files i am trying to use i can upload them somewhere for you.