Maps, yet again
#9
A small story: Some few days ago a player entered our servers asked for help on his map.The reason for his request: The server denied his map cause of the quality restrictions. I answered to him and we met on his server to coop his map. It was just a typical beginners map: too bright light, two opposite bases for headshotting, simple textures, no theme, no paths, no tunnels - just two bases, which have been placed too high. So told him what it is needed to fullfill the minimum map requisites and helped him to fix it (in less than 5 min). So it is easy to get many maps back with an minimum of effort. And probably the map is working better now, cause the engine is less stressed.
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Messages In This Thread
Maps, yet again - by titiPT - 11 Nov 10, 07:20PM
RE: Maps, yet again - by Brahma - 11 Nov 10, 07:55PM
RE: Maps, yet again - by titiPT - 11 Nov 10, 08:06PM
RE: Maps, yet again - by Mael - 11 Nov 10, 08:45PM
RE: Maps, yet again - by jiba - 11 Nov 10, 08:47PM
RE: Maps, yet again - by Brahma - 11 Nov 10, 08:49PM
RE: Maps, yet again - by ImaCripple - 11 Nov 10, 08:51PM
RE: Maps, yet again - by Alien - 11 Nov 10, 08:56PM
RE: Maps, yet again - by Apollo{TyD} - 11 Nov 10, 09:11PM
RE: Maps, yet again - by Alien - 11 Nov 10, 09:35PM
RE: Maps, yet again - by titiPT - 11 Nov 10, 10:37PM
RE: Maps, yet again - by MusicMan10 - 11 Nov 10, 11:10PM
RE: Maps, yet again - by Iguana - 11 Nov 10, 11:10PM
RE: Maps, yet again - by titiPT - 12 Nov 10, 03:02PM