Map Editors: Quality Requisites
#57
(08 May 11, 11:37AM)JOKKEBROKKE Wrote: The game has been played for years the way it did until now?

Just like everything in the past was done the way it was done until now. TBH that's awfully redundant.

(08 May 11, 11:37AM)JOKKEBROKKE Wrote: It was a rich environment for everyone that had some imagination, and on top of that nobody can say for somebody else what a good or bad map is!

It still is a rich environment for people with imagination. Just look at this! And yes, we can judge maps if we want to. Whether or not the map's creator takes offense at this is his/her own problem.

JOKKEBROKKE Wrote:If you create ristrictions you push somebody into a certain corner, you take charge of how the maps have to be.

No it doesn't! The maps can be as creative or unoriginal as the map maker wants! And who pushed who into a corner? Was it V-Man? I bet it was V-Man.

JOKKEBROKKE Wrote:Now some dumb people that are in charge have changed the rules, becaus e they wanted it thier way after several years. You cannot have everything go it your way that is part of the bussiness!

Do you even know what you're talking about? The developers aren't dumb. For God's sake, if they were dumb you'd have no game to play at all. Second, they do it for free. Did you get that? There is no business (hey look I spelled it right...) here. Just a fun, free, opensource game developed by some nice guys.

JOKKEBROKKE Wrote:Now Assault Cube is a ordinairy shooter, hopefully someone is smart enough to start his own version of Assault cube (new brand) and make it as Universal,free, easy, realism as Assault Cube. With the easy online map maker. This version should accept people to be creative, with the mix of standard maps and vague gameplay wich made Assault Cube famous!

So basically... Someone should make a new AC that has the same gameplay, the same opensource platform, the same map editor, and the same community.

*Viper copys/pastes.



JOKKEBROKKE Wrote:there is no ''special'' reason anymore why somebody would use Assault Cube, exept making ordinairy maps.

*Cough- What about actually playing multiplayer on the official maps - *Cough

(08 May 11, 11:37AM)JOKKEBROKKE Wrote: To end this message, I also made a test map, and it did not fit the rules, it was jut a simple tactic map nothing extreme.

EXACTLY!!! AR jumpin, nade flyin, clip floatin, it can only be done by true strategists. xD

(08 May 11, 11:37AM)JOKKEBROKKE Wrote: but beside of this, thanks for al those years of fun!

What all us AC lovers think :D


(08 May 11, 11:37AM)JOKKEBROKKE Wrote: An ex Assault Cube player

Don't leave! NOOOOO!



Thanks given by:


Messages In This Thread
Map Editors: Quality Requisites - by V-Man - 31 Oct 10, 04:42PM
RE: Map Editors: Quality Requisites - by V-Man - 08 Nov 10, 11:43PM
RE: Map Editors: Quality Requisites - by JGAN - 10 Nov 10, 10:17PM
RE: Map Editors: Quality Requisites - by pen! - 19 Nov 10, 05:29AM
RE: Map Editors: Quality Requisites - by Mael - 19 Nov 10, 07:03AM
RE: Map Editors: Quality Requisites - by Panda - 19 Nov 10, 05:54AM
RE: Map Editors: Quality Requisites - by Bukz - 19 Nov 10, 08:54AM
RE: Map Editors: Quality Requisites - by Sarin - 09 Feb 11, 10:27AM
RE: Map Editors: Quality Requisites - by jamz - 10 Feb 11, 10:18AM
RE: Map Editors: Quality Requisites - by Alien - 19 Mar 11, 05:52PM
RE: Map Editors: Quality Requisites - by jamz - 20 Mar 11, 08:25PM
RE: Map Editors: Quality Requisites - by Alien - 20 Mar 11, 09:34PM
RE: Map Editors: Quality Requisites - by V-Man - 21 Mar 11, 03:00AM
RE: Map Editors: Quality Requisites - by Viper - 08 May 11, 11:48PM
RE: Map Editors: Quality Requisites - by V-Man - 08 May 11, 03:31PM
RE: Map Editors: Quality Requisites - by Alien - 09 May 11, 12:04PM
RE: Map Editors: Quality Requisites - by Viper - 10 May 11, 02:18AM
RE: Map Editors: Quality Requisites - by V-Man - 10 May 11, 03:44AM
RE: Map Editors: Quality Requisites - by V-Man - 10 May 11, 02:28PM
RE: Map Editors: Quality Requisites - by vern - 29 May 11, 08:05PM
RE: Map Editors: Quality Requisites - by Cemer - 06 Aug 11, 02:29AM
RE: Map Editors: Quality Requisites - by Jg99 - 06 Aug 11, 02:23AM
RE: Map Editors: Quality Requisites - by Bukz - 06 Aug 11, 03:54AM
RE: Map Editors: Quality Requisites - by Jg99 - 06 Aug 11, 04:42AM