Alive and henrrike Reconnecting
#9
If the flag bug and the item-list bug have both been fixed, then there is no longer any need for a reconnect, unless there remains some other legitimate reason for reconnecting which I am unaware of.

Possible solutions:
1) What Luc@s said -- have a spawn countdown between connecting and the first spawn.
2) When the server saves stats, have it also save stats such as whether you were alive when you disconnected, and if so, how much health (and armor and ammo) you had.
3) If the above are not feasible, denying a reconnect attempt for a small amount of time (maybe during the intended 5-second nap) will hinder the spawntime advantage.
4) As Brahma proposed before, adding a death for each time you disconnect and reconnect should hinder the death-avoiders, though it would hurt those who merely lag out from time to time.
5) Honestly, it's not too much trouble to vote-ban people who disrupt the game by using this exploit. Probably that's all that is needed. And if it doesn't bother people in the game, so be it.
Thanks given by:


Messages In This Thread
Alive and henrrike Reconnecting - by Akku - 13 Oct 10, 04:25PM
RE: Alive and henrrike Reconnecting - by Luc@s - 13 Oct 10, 05:59PM
RE: Alive and henrrike Reconnecting - by Panda - 13 Oct 10, 08:33PM
RE: Alive and henrrike Reconnecting - by V-Man - 14 Oct 10, 07:52AM
RE: Alive and henrrike Reconnecting - by JMM - 14 Oct 10, 10:55PM