12 Jun 12, 08:09AM
Not sure if this is possible with the current engine, but it would be nice to have another attribute to mapmodel entities that allows mappers to "rotate" (tilt) the model on it's y-axis. Having this would make mapmodels such as the "knocked over barrel" unnecessary, since the regular barrel mapmodel could be tilted on it's y-axis by 90 degrees to achieve the same "knocked over" effect.
Areas that attempt to show environmental damage could be made more realistic with the ability to "knock over" regular mapmodels.
Areas that attempt to show environmental damage could be made more realistic with the ability to "knock over" regular mapmodels.