07 Jun 12, 03:30PM
(07 Jun 12, 01:37PM)Bukz Wrote: How exactly does that mapmodel make the map one-sided?
As far as I can tell, both teams would have to deal with it as a potential obstacle for their aim at some point.
To be technical about it, the opponent closer to the can would be smaller, being a far distance away. The can, in affect covers the opponent more for the player behind the crate rather than the player down the side of the map.