Why do grenades sometimes do unexpected damage?
#4
Rounding error, I assume. Your client determines where someone else's shot is going by looking at the shot vector. Normally, this is floating-point, but it is converted to an integer for sending it over the network. So, if the vector is a little off after being converted back, the grenade goes slightly in the wrong direction.
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RE: Why do grenades sometimes do unexpected damage? - by tempest - 05 Jun 12, 04:27PM