Disable friendly fire at the end of a round.
Disable friendly fire for a few seconds at the start of a round.
Mirror friendly fire.
Increase spawn time to 7 seconds for a player who kills himself.
Decrease T/OSOK ammo to 5/5 or even 5/0. Encourage knifing.
Cut shotgun's range at least by 50%.
I see TLSS and TPF made it in. I'd love to see some new modes or even just variations of existing modes. "Special rules" games if you will(Insta modes, half health, etc). Something to encourage the use of all weapons.
I'd also like to see some "fun" modes where some variable has been changed to alter the gameplay. 5x kickback, 2x grenade radius, knives send players flying when hit. Something ridiculous and weird that will always be fun.
I think we've been focused on having "standard" fun. CTF, TDM, TOSOK, those are standard fun. We need modes that people look forward to playing because they don't know how the game is going to progress. When I play TOSOK I know where players are going to go so it's just a matter of clicking on them before they click on me. If we change even one variable we can make something pretty unpredictable and fun.
Insta was hilariously fun when Imp and I played it and it was a broken mode; players spawned in the same spot every time. But the instant spawn times and instant kills turned it into a goofy and absurd mode that I'd love to play again.
Disable friendly fire for a few seconds at the start of a round.
Mirror friendly fire.
Increase spawn time to 7 seconds for a player who kills himself.
Decrease T/OSOK ammo to 5/5 or even 5/0. Encourage knifing.
Cut shotgun's range at least by 50%.
I see TLSS and TPF made it in. I'd love to see some new modes or even just variations of existing modes. "Special rules" games if you will(Insta modes, half health, etc). Something to encourage the use of all weapons.
I'd also like to see some "fun" modes where some variable has been changed to alter the gameplay. 5x kickback, 2x grenade radius, knives send players flying when hit. Something ridiculous and weird that will always be fun.
I think we've been focused on having "standard" fun. CTF, TDM, TOSOK, those are standard fun. We need modes that people look forward to playing because they don't know how the game is going to progress. When I play TOSOK I know where players are going to go so it's just a matter of clicking on them before they click on me. If we change even one variable we can make something pretty unpredictable and fun.
Insta was hilariously fun when Imp and I played it and it was a broken mode; players spawned in the same spot every time. But the instant spawn times and instant kills turned it into a goofy and absurd mode that I'd love to play again.