11 May 12, 01:37AM
I look forward to seeing if the same people that want to remove low-quality maps will advocate removing low-quality servers.
I'll propose the same solution I've been saying for the map issue: temporarily filter servers from the list if they not meet standards. When the standards are met, they are added again. They may not even need to be removed, perhaps just greyed, obfuscated(Can't see the map in play), or slightly more difficult to connect to(Must type /connect ip port).
The issue is a little fuzzier this time. What is a poor connection, where are the thresholds, etc.
I'll propose the same solution I've been saying for the map issue: temporarily filter servers from the list if they not meet standards. When the standards are met, they are added again. They may not even need to be removed, perhaps just greyed, obfuscated(Can't see the map in play), or slightly more difficult to connect to(Must type /connect ip port).
The issue is a little fuzzier this time. What is a poor connection, where are the thresholds, etc.