04 May 12, 02:38PM
Md2 animations should be easy to convert.
But you'd have to re-write some parts of the engine, as it only accepts .Md2 playermodels.
And this would have to be done for just ONE model. Isn't really worth it in my opinion.
For the weapons: I think 25% of the texture space could be reduced, as the world model always uses the same image as the normal and menu model.
This however could be a impact on the performance of the engine, as it would have to load 7 High-Resolution files, instead of one High-resolution file and 6 small.
I don't know if it's worth it.
But what we could really do, is using just one .jpg file for the world and menu model.
That could save about 35kb of space. Not much, but it would also give a slightly better performance.
But you'd have to re-write some parts of the engine, as it only accepts .Md2 playermodels.
And this would have to be done for just ONE model. Isn't really worth it in my opinion.
For the weapons: I think 25% of the texture space could be reduced, as the world model always uses the same image as the normal and menu model.
This however could be a impact on the performance of the engine, as it would have to load 7 High-Resolution files, instead of one High-resolution file and 6 small.
I don't know if it's worth it.
But what we could really do, is using just one .jpg file for the world and menu model.
That could save about 35kb of space. Not much, but it would also give a slightly better performance.