03 May 12, 06:14AM
Indeed I am only talking about the mapmodels folder, that and the textures folder is what are taking most of the space in the game since the rest is all coding and scripting.
Converting the mapmodels to .md3 halved the size of that folder but with compiling all textures in a single folder and by doing so getting rid of redundant image files it got then reduced to less than a third of its original size.
Note that it could also apply to the playermodel and weapons but I'll leave this to a_slow_old_man or Dementium4ever to check out since I am a bit lost when it comes to animations.
Converting the mapmodels to .md3 halved the size of that folder but with compiling all textures in a single folder and by doing so getting rid of redundant image files it got then reduced to less than a third of its original size.
Note that it could also apply to the playermodel and weapons but I'll leave this to a_slow_old_man or Dementium4ever to check out since I am a bit lost when it comes to animations.