25 Apr 12, 02:48PM
helmets were added so that players could have command of more resources to win fights. adding helmets also improves how maps play out, as now players don't all congregate in specific areas to gain control of armour, but instead spread out their play. a common example of this is in ac_complex, where helmets are added so that players can use the hallway routes rather than staying in the middle area and using the three health packs and armour to continually replenish stack.
unfortunately it seems some players can't grasp these very basic concepts.
@jamz,
Damage 22, back to 20 rounds?
this is the option i prefer, as it keeps AR in it's defined role as a weapon that you can both kill and AR sprint with.
now back to my crazy/not so crazy ideas
also, what is wrong with approaching the problem of weapon balance by strengthening the utility of the smg? how about decreasing damage per bullet and removing recoil, whilst still keeping the same dps output as the AR.
unfortunately it seems some players can't grasp these very basic concepts.
@jamz,
Damage 22, back to 20 rounds?
this is the option i prefer, as it keeps AR in it's defined role as a weapon that you can both kill and AR sprint with.
now back to my crazy/not so crazy ideas
also, what is wrong with approaching the problem of weapon balance by strengthening the utility of the smg? how about decreasing damage per bullet and removing recoil, whilst still keeping the same dps output as the AR.