Wolf, you forgot about the pistol functionality! D:
But...[cubescript]bind MOUSE3 [secondary; primary; melee; grenades][/cubescript]This works in every mode. Plus, you can change the order of the "primary", "melee", etc. commands as a sort of "priority" ordering. If the first weapon from left to right can be switched to (i.e. it isn't disabled by the current game mode and you aren't already holding it) it will switch to it. If not, it will try the next one, and so on.
I personally prefer this:
[cubescript]bind Q [ if $editing [ domodifier 1 ] [primary; secondary; melee; grenades] ]
autoreload 0[/cubescript]and I leave MOUSE3 for the knife (MOUSE2 is obviously still nades) This way, I can access every weapon without scrolling or using 1-4... except when I'm using sniper in a non-OSOK mode. Damn scoping.
But...[cubescript]bind MOUSE3 [secondary; primary; melee; grenades][/cubescript]This works in every mode. Plus, you can change the order of the "primary", "melee", etc. commands as a sort of "priority" ordering. If the first weapon from left to right can be switched to (i.e. it isn't disabled by the current game mode and you aren't already holding it) it will switch to it. If not, it will try the next one, and so on.
I personally prefer this:
[cubescript]bind Q [ if $editing [ domodifier 1 ] [primary; secondary; melee; grenades] ]
autoreload 0[/cubescript]and I leave MOUSE3 for the knife (MOUSE2 is obviously still nades) This way, I can access every weapon without scrolling or using 1-4... except when I'm using sniper in a non-OSOK mode. Damn scoping.