Ferric is rusting, do you have a de-ruster?
#30
(20 Apr 12, 12:21PM)tempest Wrote: Some really weird stuff there (apart from the mass disconnects ofc).
First, those "duplicate connection" disconnects - that shouldn't happen at all, at least not unintentionally.
Then, what's this?
Quote:Apr 15 14:40:19: 2 unarmed RVSF 0 202 9 8 1 144 normal xx.xxx.xx.xxx
Apr 15 14:41:13: 4 |AOD|FireFox. CLA 2 270 12 3 0 130 normal xx.xxx.xx.xxx
and
Quote:Apr 16 14:42:23: 0 TheEveMe CLA 0 94 9 18 0 147 normal xxx.xx.xxx.xx
Apr 16 14:42:53: 1 unarmed RVSF 0 44 5 9 1 163 normal xxx.xx.xxx.xx
That's the game status output, which is one loop through all the clients here. That can't just take almost a second between iterations, so what's going on here?

Assuming this is 'loggamestatus', all that function does is play with memory. I only see few reasons: poor implementation of loopv/concatenation, server running out of ram and switching to swapping, ac server contains a memory leak that results in swapping, or just some bug that causes high cpu usage in some cases.

I'm pretty sure server owners will rule swapping out. To the bug hunt!
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Messages In This Thread
RE: Ferric is rusting, do you have a de-ruster? - by SKB - 20 Apr 12, 05:40PM