18 Apr 12, 12:44PM
(18 Apr 12, 05:23AM)Roflcopter Wrote: Amour does take 25 seconds to spawn, but health packs' respawn times depends on the number of players playing. In 3v3 it only takes 10 seconds, in 2v2 it takes 15 seconds, in 1v1 it takes 20 seconds.
This is exactly what I said in my post, sorry if it was unclear, I was tired. I linked the doc's to show spawn times and I believe that faster spawning items further substantiates my argument that 'nerfing' (decreasing the effectiveness) of weapons is a really bad idea, when it comes to pickup orientated gameplay.
(18 Apr 12, 05:23AM)Roflcopter Wrote: SMG is generally believed to be weaker than AR and already kills in the same or longer than AR. It's also already incredibly easy to aim currently due to its low recoil. Carbine is not even a good weapon in ac_douze which seems a pretty clear indication it needs buffing.
SMG should be made more accessible, by lowering recoil it would be easier to aim. Personally I don't have problems aiming well with either gun, I find it easier with the Assault Rifle as recoil is far easier to manage. The argument that Assault Rifle is greatly 'imbalanced' has been blown out of proportion.
Carbine is a great weapon. You reference ac_douze in your arguement, however this map isn't even designed for Assault Cube gameplay. Makke made it for cube and it was stuck into ac for nostalgia.. Try the carbine in CTF/TDM/TSURV. I see the role of the weapon as a 'finisher', it's hitscan and deals it's damage highly effectively.