15 Aug 10, 01:01PM
Hi everybody,
first of all respect to the developers and thank you for the new release. To make it short - I'm happy with the new way you took. I see alot of potential with > 1.1.
I stopped playing AssaultCube a month ago waiting for 1.1 to be realeased. Main reasons for this decision were the inbalance of weapons and the mass of wanna-be so called "hackers" or cheaters. The community started breaking because there was no trust anymore - everybody started suspecting each other of hacking. Hearing of some that I would cheat, made me leave AC for a while. Because my nature is being fair to everybody, I can't stand of being accused of "hacking", while playing fair all my life long.
Anyway, the new release promises to solve or improve some of the main issues. (I also hoped seeing changes in granade physics and collution detection of projectiles, which aren't - but maybe in the next release (?), as they are gameplay killers.)
With new changes, there are alot of new problems. This is common in the coding-world. Nobody can expect a product to be perfect with the 1st release.
But we (especially the very expirienced gamers) can make suggestions about problems we are afaced, with all the gamers from newbies to pro's in mind.
Maybe we can start a thread for "urgend issues in new releases". For example one thing that I noticed at once, was the weapon balance which is still in Beta-Stage in some places. For example the shutgun is too strong in many situations, with the lag of proper collusion detection this weapon will be THE primary weapon for many newbies, who will start camping in corners waiting.
This and some other aspects worth a discussion, as I suggested - maybe a new thread will gather all of our suggestions in future. Tell me what you think.
Best regards - Vizard
first of all respect to the developers and thank you for the new release. To make it short - I'm happy with the new way you took. I see alot of potential with > 1.1.
I stopped playing AssaultCube a month ago waiting for 1.1 to be realeased. Main reasons for this decision were the inbalance of weapons and the mass of wanna-be so called "hackers" or cheaters. The community started breaking because there was no trust anymore - everybody started suspecting each other of hacking. Hearing of some that I would cheat, made me leave AC for a while. Because my nature is being fair to everybody, I can't stand of being accused of "hacking", while playing fair all my life long.
Anyway, the new release promises to solve or improve some of the main issues. (I also hoped seeing changes in granade physics and collution detection of projectiles, which aren't - but maybe in the next release (?), as they are gameplay killers.)
With new changes, there are alot of new problems. This is common in the coding-world. Nobody can expect a product to be perfect with the 1st release.
But we (especially the very expirienced gamers) can make suggestions about problems we are afaced, with all the gamers from newbies to pro's in mind.
Maybe we can start a thread for "urgend issues in new releases". For example one thing that I noticed at once, was the weapon balance which is still in Beta-Stage in some places. For example the shutgun is too strong in many situations, with the lag of proper collusion detection this weapon will be THE primary weapon for many newbies, who will start camping in corners waiting.
This and some other aspects worth a discussion, as I suggested - maybe a new thread will gather all of our suggestions in future. Tell me what you think.
Best regards - Vizard