nades
#15
I think AC needs more firepower. To break the balance... Ok, the idea of the topics is to balance the game, but when balancing, you have the human factor to consider.

Only 5 (limited) Guns, 1 Poker(the pistol) and 1 Nade per pickup made everybody feel like... weak(or even losing). I gave the idea once to have another choice of pistol... but nobody listened.

I am not comparing to Cod, but options make the entire difference.

Once I made an AC mode myself here, to play with bots. Put perk-like things on menu, (they worked!!!) Sort of Starting Armor (For difficult spawns), Starting nade and a Starting full ammo... The "speed vantage" didnt worked though. But this simple difference made a huge difference...

Im not saying everybody wants to be Chuck Norrys (lie), but everybody wants to be Rambo one day...

Resuming (finally :P )
We need more FIREPOWER ! ... thats it.
Thanks given by:


Messages In This Thread
nades - by Spicy_Orange1 - 05 Apr 12, 06:41AM
RE: nades - by Orynge - 05 Apr 12, 07:08AM
RE: nades - by [SODA]___ME___ - 05 Apr 12, 07:08AM
RE: nades - by Spicy_Orange1 - 05 Apr 12, 12:02PM
RE: nades - by Cemer - 05 Apr 12, 12:45PM
RE: nades - by D1551D3N7 - 05 Apr 12, 01:57PM
RE: nades - by Spicy_Orange1 - 10 Apr 12, 06:08AM
RE: nades - by Milandrag - 05 Apr 12, 08:15PM
RE: nades - by Snoosnoo - 06 Apr 12, 11:21AM
RE: nades - by Cemer - 06 Apr 12, 04:07PM
RE: nades - by Woolly - 10 Apr 12, 10:34AM
RE: nades - by Cemer - 10 Apr 12, 11:36PM
RE: nades - by MorganKell - 10 Apr 12, 05:47AM
RE: nades - by X-Ray_Dog - 10 Apr 12, 06:07AM
RE: nades - by billyumreal - 11 Apr 12, 02:42AM
RE: nades - by Spicy_Orange1 - 11 Apr 12, 04:19AM
RE: nades - by Orynge - 11 Apr 12, 11:39AM
RE: nades - by Spicy_Orange1 - 11 Apr 12, 11:42AM
RE: nades - by tempest - 11 Apr 12, 12:25PM
RE: nades - by OpenSource - 11 Apr 12, 12:14PM
RE: nades - by Spicy_Orange1 - 11 Apr 12, 12:17PM
RE: nades - by Spicy_Orange1 - 11 Apr 12, 12:29PM