nades
#11
No one has properly explained this non sense yet. Lemme tell ya how nades work.

When you put down a grenade entity, it will always be one grenade (Outside of LSS). Pistol entities are completely separate from grenade entities and should be spaced as so on any good map. During LSS, all pistol clips turn into grenade entities and every grenade entity (Including the new ones from pistol clips) turns into a bundle pack of 2 grenades. This way when you play a mode featuring grenades as your only long range weapon, you have plenty of them and they are everywhere if you placed grenade and pistol entities properly. There is no way of placing a two grenade entity, it is game mode specific.
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Messages In This Thread
nades - by Spicy_Orange1 - 05 Apr 12, 06:41AM
RE: nades - by Orynge - 05 Apr 12, 07:08AM
RE: nades - by [SODA]___ME___ - 05 Apr 12, 07:08AM
RE: nades - by Spicy_Orange1 - 05 Apr 12, 12:02PM
RE: nades - by Cemer - 05 Apr 12, 12:45PM
RE: nades - by D1551D3N7 - 05 Apr 12, 01:57PM
RE: nades - by Spicy_Orange1 - 10 Apr 12, 06:08AM
RE: nades - by Milandrag - 05 Apr 12, 08:15PM
RE: nades - by Snoosnoo - 06 Apr 12, 11:21AM
RE: nades - by Cemer - 06 Apr 12, 04:07PM
RE: nades - by Woolly - 10 Apr 12, 10:34AM
RE: nades - by Cemer - 10 Apr 12, 11:36PM
RE: nades - by MorganKell - 10 Apr 12, 05:47AM
RE: nades - by X-Ray_Dog - 10 Apr 12, 06:07AM
RE: nades - by billyumreal - 11 Apr 12, 02:42AM
RE: nades - by Spicy_Orange1 - 11 Apr 12, 04:19AM
RE: nades - by Orynge - 11 Apr 12, 11:39AM
RE: nades - by Spicy_Orange1 - 11 Apr 12, 11:42AM
RE: nades - by tempest - 11 Apr 12, 12:25PM
RE: nades - by OpenSource - 11 Apr 12, 12:14PM
RE: nades - by Spicy_Orange1 - 11 Apr 12, 12:17PM
RE: nades - by Spicy_Orange1 - 11 Apr 12, 12:29PM