(14 Aug 10, 03:45PM)TheCrema Wrote:They were doing that already :)(14 Aug 10, 10:39AM)Drakas Wrote: Yes, in case you didn't know about 1.0's competition. :)
What's the matter mate? Worried that an armored noob is gonna be able to kill ya with AR , now?
I love getting beaten by ARs and Shotguns :D...
Quote:There is some balance? Yeah, between SMG and Sniper. Shotty is restricted to pubsAgain, my previous post stands. I've played with shotgun-only against BC in the TyD Tourney, and twice against A&D in the ESL, and also with AR. Guess you didn't know! :)
"restricted" (@), of course... You seem to know a lot about restrictions. The only restriction that really exists is in the view of the players themselves that these weapons are for noobs. And now, they certainly are :)
Quote:And the game play, well... its nice when you are able to spawn without being blow out by a nade spammerWell, that's debatable, depends on who you play, and the level of your teammates? ;) And are you talking about public games or private games? Did you know that you can time when your enemy will throw a nade and when it will expode, so you wouldn't die right as you spawn? Ie. you could wait one more second, not get blown out straight away, and actually fight?
Your claims of here are based on very insufficient analysis and tactics here, mate!
Quote: I don't need to mention the cheaters, do I?Yes, cheaters, you certainly love them to use them in every argument :) What do they have to do with game balance anyway? xD
Quote:actually gonna need to be careful and acknowledge the existence of those dudes running around with AR and shotty with 100 armor.Actually, I'm one of those dudes... in 1.0, and 1.1 (I really love the new AR for myself to use because it is the most powerful weapon) ;)
Quote:Since you guys seem like "competition" so much, guess what? The competition level just increased.Back it up?
Quote:Now before pressing B and choosing between smg or sniper for any match, you gonna need to take a look at what map is on.Dunno, I've been doing that for a while myself.
Quote:Players will be forced to learn how to use all weapons in a decent level in order to succeed.Maybe that's a secret that nobody but a very few realised in 1.0? The very few people that are capable of using all weapons in 1.0 are the most successful.
@ restricted, I would also like to mention how many people thought TKTF and HTF were noob modes until I started asking people to play, or in the more recent case, using these modes in competition. People tend to stick with what they know, improve it more and more but not go beyond into the other level of being universal. The same thing will happen, if it's not sent to the realm of real competition and thinking and elaborating on new tactics. It's always CTF @ ac_depot that I'm being invited to play by so many people and as soon as they get on HTF @ ac_elevation, they start whining.
I remember playing against BC in the AC 1.0 release cup. They chose TKTF as their map after we won ours. I finally understood what was going on (I've never even heard of TKTF before playing this match) with 5 minutes left, whereas my teammates still didn't get it when we won by 1 flag, even though my teammates were just fragging around and making those kills.
Now, I haven't yet won a single 2vs2 game against any team in TKTF @ ac_gothic in the past week after playing at least 6 games. People train, people become universal, at their own will. Now I am happy, to always pick that map and see if my teammate can do the job, if my enemies are stronger than me, if I can figure out a tactic to beat them, and if I'll lose or not. Whether I lose or not, I'm happy, because these players are becoming universal as am I.
Lowering the upper skill level is not the solution to anyone's incapacity to time actions of other players, and what is going on in the game, or anyone's incapacity to try new things and new ways.
I got an idea, maybe people should be forced to spawn straight away after those 5 seconds, so they couldn't smart-out their enemies? After all, forcing is the only way? ;-)
... there's a lot more depth than you think, so stop with jumping to conclusions :)