23 Mar 12, 11:58PM
Just first impressions (not a thorough review -- I loaded the map and looked at it for like 2 minutes)
My review:
My review [condensed]:
My review:
I really like the architecture and geometry of this map; you did well varying the elevation of areas to make use of the Cube engine's geometry limitations. There are, however some textures in the official package for "stair ledges" and I'm disappointed you chose not to use them.
You varied the box textures a bit, but I think it'd be more realistic (or at least more visually appealing) to have different kind of boxes in a single area (it seems you sort of subsidized them)
There are only eight lights in this map -- some places are really dark. I'd make sure you're gamma is on the default setting when making maps, and experiment with lights with really lower values.
I see potential here for cool lighting effects but all of your lights are white with unvarying brightness. You mentioned an archaeological site, which in my mind is a pretty dry place -- I'd expect lights with more red and green than blue.
There is one less CLA spawn point than RVSF. RVSF's spawns all seem to be facing a wall or corner, too, whereas CLA has spawns facing outward and less likely to be side-swiped.
Even being mere first impressions, by apologies on the TLDR. I'm sure upon further review some more gameplay related opinions could go your way.
You varied the box textures a bit, but I think it'd be more realistic (or at least more visually appealing) to have different kind of boxes in a single area (it seems you sort of subsidized them)
There are only eight lights in this map -- some places are really dark. I'd make sure you're gamma is on the default setting when making maps, and experiment with lights with really lower values.
I see potential here for cool lighting effects but all of your lights are white with unvarying brightness. You mentioned an archaeological site, which in my mind is a pretty dry place -- I'd expect lights with more red and green than blue.
There is one less CLA spawn point than RVSF. RVSF's spawns all seem to be facing a wall or corner, too, whereas CLA has spawns facing outward and less likely to be side-swiped.
Even being mere first impressions, by apologies on the TLDR. I'm sure upon further review some more gameplay related opinions could go your way.
My review [condensed]:
Cool map, bro.