21 Mar 12, 04:13PM
(21 Mar 12, 03:19PM)Snoosnoo Wrote: Well technically fog is gameplay orientated to. I'd much rather see the players having an equal fog value throughout the game, rather than varying. It's not JUST aesthetic, that's the whole point of the thread. :3
Then Floppy's idea for making an option in the menu to disable fog seems the best option. But in this thread you have suggested that the point of fog was to add in the first place an ambient feeling to a map.
(20 Mar 12, 03:28PM)Snoosnoo Wrote: This is a good point. Setting the fog correctly defines the ambient feel of a map. To have it removed almost instincitvely by players who whenever they connect type /fog 1024 straight away somewhat defeats the point of fog.
But to sum it up, there is the aesthetic argument that I find weak for the fact that AC is a low performance fps.
There is the point that it gives players that remove fog an advantage. This point is true, but in reality there are few maps, and as far as i know not official maps that give really an advantage when fog is removed. And next to that, the people that remove fog play competitively I assume, and they are probably informed about the disabling of fog. In that case you can assume your opponent knows that fog can be disabled. Ok, for those people that don't know, and that play matches a new function where fog can be disabled in the menu would be good. It seems somewhat exaggerated to add such a function in my eyes since most competetive players know about disabling fog.