Its true that it may ruin the atmosphere, but the first and most important thing of the map is the gameplay. If you want to make beautifull stuff with cubes I think MC is more the thing to play. In AC i care in the first place for gameplay, and of course after also for nice maps. If people care more about gameplay i can fully understand that they wont be happy with fog limits. Even if there would be such a thing I think maps with the restriction will be played less then maps without the restriction. I don't think that this is the goal. I, as a (noob)mapper, care about making maps that look nice, but the more important thing is gameplay, because isnt AC made to be a team-FPS, able to run on bad pcs more then to have maps that are incredibly beautifull?
I find this the best idea so far if there is really a need of change in the way it is at this moment.
Mr.Floppy's point also counts for textures as tempest states correctly. That means that the next thing that should be considered is the way textures can be reduced. And also that will be a disadvantage for competitive players that care more about gameplay then about nice looking maps.
I think adding a checkbox in the menu as Mr.Floppy said would be the best since people can decide wether they want to play the looks or if they want to play the competition. Everyone his choice.
(18 Mar 12, 02:46PM)Mr.Floppy Wrote: Well, even though I think it's just fine the way it is, why not simply add a checkbox to the menu allowing to disable fog, while dis/enabling some kind of script, as told above. This way anyone can deal with the fog as he pleases, even without knowing the actual commands and none even needs to touch the code.
I find this the best idea so far if there is really a need of change in the way it is at this moment.
(20 Mar 12, 03:28PM)Snoosnoo Wrote:(20 Mar 12, 12:38PM)Mr.Floppy Wrote: From a mapper's point of view, I actually agree with you Bukz. Why would I waste another 20 minutes to get the darn fog set up as intended, whilst anyone will switch it off anyways.
This is a good point. Setting the fog correctly defines the ambient feel of a map. To have it removed almost instincitvely by players who whenever they connect type /fog 1024 straight away somewhat defeats the point of fog.
Mr.Floppy's point also counts for textures as tempest states correctly. That means that the next thing that should be considered is the way textures can be reduced. And also that will be a disadvantage for competitive players that care more about gameplay then about nice looking maps.
I think adding a checkbox in the menu as Mr.Floppy said would be the best since people can decide wether they want to play the looks or if they want to play the competition. Everyone his choice.