lmg and molotov for next version : )
seriously now, i was thinking on other ideas concerning gameplay and editing.
- more official mapmodels and textures: although i am not very creative regarding choosing wall textures and so i would like to have more indoor textures, like hotel walls and few others, i know you can raise a cube in front of the wall and do an extra detail but still. even have more uses as shelves textures.
Also the mapmodels, i have few ideas of some for an extension of the mapmodel 57 (is that the squared platform right?), and put some others than can connect each other but not necessarily using the same mapmodel (example http://forum.cubers.net/thread-4294.html).
some new mapmodels to be used as bridge, even planks or fallen trees, or some used as support in direction of a wall (i.e: the wheel mapmodel).
even the weapon themselves just thrown around the map, just for the look (but if you can pick them up why not).
I know this may have been asked before but i haven't heard opinions about them, glass or broken glass, just to help with making windows or so.
for gameplay just one
-Respawns: there's something wrong with death match and survivor modes, sometimes there's not even a chance to defend yourself as your opponent spawns behind you or too close, is it possible to make something that forces the spawn point away by the point the opponent is going at? that way we shouldn't have this issues.
now this may be more a personal thing for me but i find weird on death match your opponent being able to see your screen while dead, maybe is just me but i don't see why you should be able to.
seriously now, i was thinking on other ideas concerning gameplay and editing.
- more official mapmodels and textures: although i am not very creative regarding choosing wall textures and so i would like to have more indoor textures, like hotel walls and few others, i know you can raise a cube in front of the wall and do an extra detail but still. even have more uses as shelves textures.
Also the mapmodels, i have few ideas of some for an extension of the mapmodel 57 (is that the squared platform right?), and put some others than can connect each other but not necessarily using the same mapmodel (example http://forum.cubers.net/thread-4294.html).
some new mapmodels to be used as bridge, even planks or fallen trees, or some used as support in direction of a wall (i.e: the wheel mapmodel).
even the weapon themselves just thrown around the map, just for the look (but if you can pick them up why not).
I know this may have been asked before but i haven't heard opinions about them, glass or broken glass, just to help with making windows or so.
for gameplay just one
-Respawns: there's something wrong with death match and survivor modes, sometimes there's not even a chance to defend yourself as your opponent spawns behind you or too close, is it possible to make something that forces the spawn point away by the point the opponent is going at? that way we shouldn't have this issues.
now this may be more a personal thing for me but i find weird on death match your opponent being able to see your screen while dead, maybe is just me but i don't see why you should be able to.