17 Mar 12, 04:44AM
Okay, hoping this post will not be neglected (granted this is some random post on the 51st bloody page of a topic)...
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I was looking in the SVN reference for the function to hide the edit mode grid and didn't find it (I thought something like it now exists for cleanshot) I'd love to know how to do this (or it should be added if it's not already and seems easy to add)
People that use Photoshop like to disable the grid/other extra visuals temporarily while adjusting finer details to see exactly what the output looks like. Just like this, I'd love to be able to see what my changes in texture or geometry look like while changing it (I.E. not toggling out of edit mode for every texture you scroll through looking for an appropriate one)
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Another thing I feel (at least for me) would make editing/creating maps easier -- if the edit grid could also be displayed on solids. I would like to be able to fill areas in with solids and "hollow out" areas with non-solid geometry. You can technically already do this, albeit with horrible accuracy because of the lack of the cube grid on solids.
I know solids still have the floor and ceiling values, but are merely rendered as a single unit; the information is already there to draw the grid on solids, but instead of drawing a unique color (or any) it is simply not drawn.
Similarly to how heightfields have a different colored grid (green instead of white/gray) these solids could have a defining unique color, like indigo (green -> blue -> indigo). Less important, I guess it'd be a good idea for these colors to be user editable.
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I was looking in the SVN reference for the function to hide the edit mode grid and didn't find it (I thought something like it now exists for cleanshot) I'd love to know how to do this (or it should be added if it's not already and seems easy to add)
People that use Photoshop like to disable the grid/other extra visuals temporarily while adjusting finer details to see exactly what the output looks like. Just like this, I'd love to be able to see what my changes in texture or geometry look like while changing it (I.E. not toggling out of edit mode for every texture you scroll through looking for an appropriate one)
--
Another thing I feel (at least for me) would make editing/creating maps easier -- if the edit grid could also be displayed on solids. I would like to be able to fill areas in with solids and "hollow out" areas with non-solid geometry. You can technically already do this, albeit with horrible accuracy because of the lack of the cube grid on solids.
I know solids still have the floor and ceiling values, but are merely rendered as a single unit; the information is already there to draw the grid on solids, but instead of drawing a unique color (or any) it is simply not drawn.
Similarly to how heightfields have a different colored grid (green instead of white/gray) these solids could have a defining unique color, like indigo (green -> blue -> indigo). Less important, I guess it'd be a good idea for these colors to be user editable.