scope zooming script [again :((( ]
#8
(13 Mar 12, 11:27AM)Frogulis Wrote: If by scoping script you mean that it uses the sniper scope, then don't look at the spoiler. If it's used to zoom any weapon, click away (at your own risk >:D).
I am not sure about this next solution (to be read: check with someone who knows more than me), but you could also use the addOnLoadAlways command to run /fog 1024 whenever a map starts. I think you run addOnLoadAlways only once, inside of AC.

This made me think of something
@Devs and/or knowledgeable people: Is there some way to return fog to the map default?

meant for sniper :P
(13 Mar 12, 08:00AM)Orynge Wrote: Why don't you just turn fog off, instead of only on zoom in.

I know how to do it in theory, but I'm not too good at the whole ($onRelease) part of Cubescript.

im cool doin that. my major problem is reducing sensitivity while in scope...
ok here's the script:

//ZoomWheel-Script by Kirin
if (checkalias dscopefov) [] [
dscopefov = $scopefov;
echo (c 0) Zoom Script by (c X) Kirin (c 0) successfully injected!
]
autoscopesens 1
scopefov $dscopefov
alias delta_game_zoomwh [-= scopefov (* 10 $arg1)]
alias altaction_5 [ domodifier zoomwh; scopefov $dscopefov; setscope 1; onrelease [ setscope 0 ] ] // Sniper

im just wondering if anyone knows cubescript enough to write some into this that decreases sensitivity each time I zoom closer...
Thanks given by:


Messages In This Thread
RE: scope zooming script [again :((( ] - by MerCyKiL - 13 Mar 12, 09:29PM