*Update* - I hope I'm not a gravedigger...
A few small changes on the overall vid but also some major ones like cutting out the last 50 seconds (cause they've been worse than the rest of the vid) and improving the quality (I lost my render settings temporarely which is why I used that greyish looking .wmv-format). Same update on vimeo, same link as before (check Optics first post). This is the final version.
Unfortunately, the vid is blocked in the USA (United States, United States Minor Outlying Islands, United States Virgin Islands - youtube). I'm sorry for that :(
Thanks for the tip, I'll try to follow it in future vids :) I just have been using so much movement cause I knew (before I was editing) that I kinda had to be able to keep up with the music I wanted to use xD That's why I almost never stopped moving.
I used the gamespeed command as Wolf mentioned already.
Yes, indeed. Thanks for mentioning this. I've to find a better mix of first and third person view in the future. But I also used so much third person in this vid because it looked better most of the times and faster than in real time (check 02:06 for instance, looks much faster but in fact it's gamespeed 100).
Thanks for the positive and critical feedback, I appreciate it :)
A few small changes on the overall vid but also some major ones like cutting out the last 50 seconds (cause they've been worse than the rest of the vid) and improving the quality (I lost my render settings temporarely which is why I used that greyish looking .wmv-format). Same update on vimeo, same link as before (check Optics first post). This is the final version.
Unfortunately, the vid is blocked in the USA (United States, United States Minor Outlying Islands, United States Virgin Islands - youtube). I'm sorry for that :(
(23 Feb 12, 03:48AM)Viper Wrote: Try to keep the shots straight (i.e. don't follow the player around with the camera). If you can either get the first person view, or use a static camera positioned to view the emphasized action (in this case mostly headshots) in full detail, you will have a more straightforward, easy to follow shot.
Thanks for the tip, I'll try to follow it in future vids :) I just have been using so much movement cause I knew (before I was editing) that I kinda had to be able to keep up with the music I wanted to use xD That's why I almost never stopped moving.
(23 Feb 12, 10:32AM)GDM Wrote: Is there a command to set the movement speed of the ghost camera?
I used the gamespeed command as Wolf mentioned already.
(25 Feb 12, 06:38AM)Undead Wrote: way too much third person.
Yes, indeed. Thanks for mentioning this. I've to find a better mix of first and third person view in the future. But I also used so much third person in this vid because it looked better most of the times and faster than in real time (check 02:06 for instance, looks much faster but in fact it's gamespeed 100).
Thanks for the positive and critical feedback, I appreciate it :)