We all have to start somewhere don't we?
One important thing to keep in mind when modelling for AssaultCube is to keep the polys/triangles and vertices amount as low as possible, for instance here you only need 1 stack in order to create a pole, see the example below in red wireframe overlay...
Your model shows 117 vertices and 168 triangles while you could have reduced it to 26 vertices and 48 triangles.
![[Image: poleo.jpg]](http://img638.imageshack.us/img638/2995/poleo.jpg)
Also the skin file wasn't necessary at all as one could easily use existing wooden or metal textures from the 'textures' folder, that would have saved an extra 50Kb.
One last thing about packaging, package it like this... pole/packages/models/mapmodels/pole and please use .zip as compression format not .rar.
One important thing to keep in mind when modelling for AssaultCube is to keep the polys/triangles and vertices amount as low as possible, for instance here you only need 1 stack in order to create a pole, see the example below in red wireframe overlay...
Your model shows 117 vertices and 168 triangles while you could have reduced it to 26 vertices and 48 triangles.
![[Image: poleo.jpg]](http://img638.imageshack.us/img638/2995/poleo.jpg)
Also the skin file wasn't necessary at all as one could easily use existing wooden or metal textures from the 'textures' folder, that would have saved an extra 50Kb.
One last thing about packaging, package it like this... pole/packages/models/mapmodels/pole and please use .zip as compression format not .rar.