Thanks for helping out Lantry, I've never though of looking in the textures folder and tbh I don't get why it's been made like that, when I came up with the unique skin folder idea I have been advised to keep it in the mapmodels directory, adding to this that this file is pretty much useless since that texture is only slightly darker than the original one.
The main point of this idea -now that the mapmodels conversion is done- is to get rid of useless/redundant heavy image files, as a typical example all Toca's stairs models are using the same skin.
What I also really need to know now is if the devs are ready to approve this packaging method and in that case I will look further into sorting that ac_power "wotwot" packaging.
EDIT... Toca's stairs texture fixed, the only problem now remaining is that milkcarton skin not showing up in ac_werk.
The main point of this idea -now that the mapmodels conversion is done- is to get rid of useless/redundant heavy image files, as a typical example all Toca's stairs models are using the same skin.
What I also really need to know now is if the devs are ready to approve this packaging method and in that case I will look further into sorting that ac_power "wotwot" packaging.
EDIT... Toca's stairs texture fixed, the only problem now remaining is that milkcarton skin not showing up in ac_werk.