AC Mapping Tricks
#15
The best mapping tip I can give is to find your own style, even if you use ideas from other maps, have that 1 thing that will set your map apart from the rest.

Keep in mind that the engine is meant for small, indoor maps that can be faked to look like outside areas. Giant, wide open maps catering to snipers can be fun for some, but if you want your map to be played competitively by the majority of the community it should be a reasonable size (mapsize 7-8) with a good amount of solids. The F key is your friend. :p

Only use heightfields where you need them. More heightfields = more resources required for the engine to run the map. That doesn't mean you shouldn't use them, but if you have an 8x8 cube heightfield with only 2 cubes actually using them, the others are wasted and your map could run better for some if only the 2 were heightfielded.

Brainstorming > Layout > Other Geometry > Textures > Details > Models > Flags (if needed) > Pickups > Spawnpoints > Lighting > Testing > Release

I create maps in that order, of course you can do things different.
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Messages In This Thread
AC Mapping Tricks - by ExodusS - 07 Jan 12, 03:18AM
RE: AC Mapping Tricks video test. - by Cemer - 07 Jan 12, 07:55AM
RE: AC Mapping Tricks video test. - by ExodusS - 07 Jan 12, 05:16PM
RE: AC Mapping Tricks video test. - by V-Man - 09 Jan 12, 07:45PM
RE: AC Mapping Tricks video test. - by ExodusS - 27 Jan 12, 06:40PM
RE: AC Mapping Tricks video test. - by Link - 01 Mar 12, 06:15AM
RE: AC Mapping Tricks video test. - by Orynge - 13 Mar 12, 11:40AM
RE: AC Mapping Tricks video test. - by Cleaner - 01 Mar 12, 08:54AM
RE: AC Mapping Tricks video test. - by ExodusS - 09 Mar 12, 03:57AM
RE: AC Mapping Tricks video test. - by Cleaner - 09 Mar 12, 10:39AM
RE: AC Mapping Tricks video test. - by tempest - 09 Mar 12, 12:52PM
RE: AC Mapping Tricks - by Bukz - 09 Mar 12, 11:23PM
RE: AC Mapping Tricks - by ExodusS - 12 Mar 12, 12:57PM
RE: AC Mapping Tricks - by Snoosnoo - 10 Mar 12, 12:10PM
RE: AC Mapping Tricks - by Bukz - 12 Mar 12, 01:45PM