09 Mar 12, 09:19PM
(09 Mar 12, 02:57PM).ExodusS* Wrote: Ok for the Carabine delay, not the damage, or the sniper will be owned by Carabine too...
The sniper is perfect, the delay is perfect, the damage need 1 more HP on the SVN to be ok, looks like the dev who changed the sniper on the SVN don't know this weapon well...
1 sniper bullet + 1 pistol bullet, WHO COMPLAINED THIS? NOBODY!
AR to 15 bullets only, now killing 2 players without reloading will need skill, the AR jump/rush will be more tactical. (already done, don't change it plzzz!)
SMG with less hit-drops will be far better in pubs, (and it's already far better on no-hit drops servers), i dont know if the spread should be reduced, the SMG is for mid/close range, the spread make it harder at long distances, and it's normal (yes normal).
The shotgun...lol play Cube.
The shotgun should be useless at far/mid distances, only advantaged in little ways/corridors/doors.
It must be a bit tactical, cause the shotgun ATM it's like, i run and i shot.
Really bad ideas.
Sniper+pistol combo kills in 400ms, quicker than any other weapon even at close range.
AR at 15 bullets won't work with current spread because the best players only hit 36% of their bullets on average. If the AR had 100% accuracy I'd be fine with a 15 round clip.
Completely useless shotgun at mid-long would be unplayable in clan matches.
The reason all the non-automatic weapons suck is because the game is played best with strategies that require the ability to inflict consistent amounts of damage. Faster firing sniper that does less damage gives more consistency without becoming OP.