09 Mar 12, 02:57PM
Ok for the Carabine delay, not the damage, or the sniper will be owned by Carabine too...
The sniper is perfect, the delay is perfect, the damage need 1 more HP on the SVN to be ok, looks like the dev who changed the sniper on the SVN don't know this weapon well...
1 sniper bullet + 1 pistol bullet, WHO COMPLAINED THIS? NOBODY!
AR to 15 bullets only, now killing 2 players without reloading will need skill, the AR jump/rush will be more tactical. (already done, don't change it plzzz!)
SMG with less hit-drops will be far better in pubs, (and it's already far better on no-hit drops servers), i dont know if the spread should be reduced, the SMG is for mid/close range, the spread make it harder at long distances, and it's normal (yes normal).
The shotgun...lol play Cube.
The shotgun should be useless at far/mid distances, only advantaged in little ways/corridors/doors.
It must be a bit tactical, cause the shotgun ATM it's like, i run and i shot.
The sniper is perfect, the delay is perfect, the damage need 1 more HP on the SVN to be ok, looks like the dev who changed the sniper on the SVN don't know this weapon well...
1 sniper bullet + 1 pistol bullet, WHO COMPLAINED THIS? NOBODY!
AR to 15 bullets only, now killing 2 players without reloading will need skill, the AR jump/rush will be more tactical. (already done, don't change it plzzz!)
SMG with less hit-drops will be far better in pubs, (and it's already far better on no-hit drops servers), i dont know if the spread should be reduced, the SMG is for mid/close range, the spread make it harder at long distances, and it's normal (yes normal).
The shotgun...lol play Cube.
The shotgun should be useless at far/mid distances, only advantaged in little ways/corridors/doors.
It must be a bit tactical, cause the shotgun ATM it's like, i run and i shot.