09 Mar 12, 11:25AM
(09 Mar 12, 04:20AM).ExodusS* Wrote: Since the 1.1, the AR' crosshair gets bigger, not the spread. :D
The AR's spread does get bigger.
The changes I'd suggest making to other weapons are similar. Carbine firedelay down to 0.5s from 0.72s making it able to kill in the same minimum time as ARs or SMGs. Alternavitely, upping carbine damage to 75 would make it able to kill 100-hp, 100-armour players in the same time as the AR.
Dropping sniper firedelay from 1.5s to around 1s and lowering no-scope spread a bit too would balance it nicely.
I've spoken to a top sniper in the game and we agreed sniper was too weak, but also that it can't really get the sniper-pistol combo without becoming overpowered. Instead we felt that AC needs to change sniper significantly because currently tweaking the values a little won't balance the game for everyone.